![]() Personally, I make it my mission to put a permanent base on every planet and a refueling station in every orbit. Kerbal Space Program's primary focus on gameplay eliminates a need for story, though there is writing of sorts. The missions in career mode are really only guidelines. Toss your plane in the ocean, put it on a rover, launch it to another planet, plant a flag, launch it to another planet, throw it in another ocean, it's all acceptable. Throw some airspikes on a rocket or a solid rocket booster on a plane if you want. Kerbal Space Program gives you a bunch of different parts for rockets, planes, rovers, etc and lets you do with them as you please. The gameplay is where the shine begins to really show. That said, let's look into some of the specifics and see if it really matches the hype of the first two paragraphs. All in all, Kerbal Space Program has everything you could want and more. There are mods for automation, mods for blimps, mods for clouds, mods for bases, mods for bananas, mods for just about anything you can think of, and then some mods for things you can't think of. Outside of the game is no different, with omnipotent Scottish people and universe destroying cyborgs leading the community with interesting videos that make you want to go do things to space frogs that our own space program would never do. With tons of planets to launch your space frogs at and tons of different things to do with them while launching, Kerbal Space Program keeps you as busy as you can be. You can build spaceships, rovers, planes, and, with ingenuity, even boats, submarines, and slingshots. There are many ways to launch your space frogs, most of which involving rockets. Kerbal Space Program, developed by Squad, is a game where you launch frogs at planets in very complicated and explosive ways.
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